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overview | roles | web | multimedia | video | research

Ever since the large-scale adoption of the desktop computer and graphical user interface, I have been involved in the creation of multimedia artifacts. Many of these projects have practical and educational purposes, but some are purely experimental. This page presents key projects that demonstrate my ability to produce usable, useful and well-designed multimedia applications.


Adult Basic Education Supplemental SeriesAdult Basic Education Supplemental Series
(CD-ROM, video and print) (1999)

Client: State of Georgia Department of Technical and Adult Education, Atlanta, GA. This series, designed to support full-time literacy teachers throughout the State of Georgia, replaced the award-winning Georgia Tech Satellite Literacy Program (GTSLP). The GTSLP ran from 1989 to 1997, and was comprised of distance learning courses via a live interactive satellite broadcast at nearly 100 sites, and addressed the needs of over 16,000 low-literacy adult learners.

Roles: Requirements Analysis and User Research, Project Management Assistance, Content Research, Information Architecture, Usability Analysis, User Interface Design, Creative Direction and Media Production, and Macromedia Authorware Multimedia Authoring/Programming.

Summary:

  • Conducted user research and product research with diverse team of media developers, curriculum (subject matter) experts, and other researchers.
  • Developed iterative concepts, information architecture and user interface/page/screen designs for series that included 10 half-hour videos, three student workbooks, two CD-ROMs and a teacher guide.
  • Conducted usability analyses with client, user representatives, and other researchers.
  • Served as creative director and media production lead for CD-ROM, print supplements, and packaging design, supervising four production artists.
  • Co-authored CD-ROM modules in Macromedia Authorware, including installer program and usage guidelines. The CD-ROMs contained a variety of interactive activities from basic structures of language to sentence development to full paragraph writing.
  • Assisted with coordination of dubbing, printing, packaging, fulfillment and delivery to client.

 


Literacy Action Learning Kit© CD-ROM (1999)Literacy Action Learning Kit© CD-ROM

Client: Literacy Action, Inc., Atlanta, GA.

Roles: Requirements Analysis and User Research, Project Management Assistance, Content Research, Information Architecture, Usability Analysis, User Interface Design, Creative Direction and Media Production, and Macromedia Authorware Multimedia Authoring/Programming.

Summary:

  • Conducted user research, ethnographic observation, and product research with team of media developers, curriculum (subject matter) experts, and other researchers. Product was designed to support adults at any literacy level (including non-readers).
  • Developed iterative concepts, information architecture and user interface design for CD-ROM based educational media.
  • Conducted usability analyses with client, user representatives, and other researchers.
  • Served as creative director and media production lead for CD-ROM and packaging design, supervising four production artists.
  • Co-authored CD-ROM modules in Macromedia Authorware, including installer program and usage guidelines. This CD-ROM utilized a simplified interface, to provide: (1) experiential exploration of fundamental concepts rather than mere skills practice, (2) opportunities to develop a basic comfort with computer technology, and (3) immediate feedback for students in a confidential environment.  The product included significant audio assistance features and a variety of lessons from basic language categorization through full paragraph writing.
  • Assisted with coordination of duplication, printing, packaging, fulfillment and delivery to client.
  • Produced demo version for the Cooper Hewitt National Design Museum's "Unlimited by Design" exhibition from November 1998 through March 1999.
  • Co-authored, with fellow developer Arthur R. Murphy, an article about the design of this product in the Industrial Design Society of America's (IDSA) journal Innovations, titled "Interface and Interaction: literacy for and by the computer," (Summer 1999). 

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The Hill and Beyond: a history of Georgia Tech as seen through campus architecture and development (1998)The Hill and Beyond

Client: Georgia Tech Information Design & Technology Program. Prototype only (master's degree project with Edward P. Curry). This prototype application describes the buildings of Georgia Tech's campus in terms of both their individual relationship to one another at selected points in time and to campus development throughout Tech's history. It includes an interactive timeline that allows the user to view the growth of the campus over time and through filters that code individual structures by facility types, architectural styles, funding sources, and master plans. The user's engagement with campus structures is augmented by narratives that contextualize and describe the Institute's identity in terms of its relation to local, regional, and national cultural and historical factors.

Roles: Requirements Analysis and User Research, Project Management, Information Architecture, Usability Analysis, User Interface Design, Media Production, and Macromedia Director Multimedia Authoring/Programming.

Summary:

  • Conducted user research and product research with project partner.
  • Developed iterative concepts, information architecture and user interface designs for CD-ROM based educational media.
  • Conducted usability analyses on with client, user representatives, and other researchers.
  • Served as creative director and media producer, integrating source materials such as original photographs, archival memorabilia, blueprints, oral histories, and excerpts from historical records.
  • Co-authored and programmed CD-ROM in Macromedia Director.
  • Produced Design Rationale (PDF), presentation for client, and presentations for GA Tech Internal and external researchers and potential sponsors.

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Monumental Significance: architectural details from the campus of Georgia Tech (1997)MONUMENTAL SIGNIFICANCE

Client: Georgia Tech Information Design & Technology Program. Prototype only (with Edward P. Curry). This functional prototype for a museum kiosk application brings the history of Georgia Tech's campus to life. This prototype presents original views of 48 architectural details from the historic campus in an intimate manner. This application also delivers historical information and commentary by the designers to provide context for the viewing of the details.

Roles: User Research, Project Management, Information Architecture, User Interface Design, Media Production, and Macromedia Director Multimedia Authoring/Programming.

Summary:

  • Conducted user research and product research with project partner.
  • Developed iterative concepts, information architecture and user interface designs for CD-ROM based educational media.
  • Served as creative director and media producer, integrating source materials such as original photographs and excerpts from historical records.
  • Co-authored and programmed this sophisticated, entirely LINGO-driven CD-ROM in Macromedia Director.
  • Produced Design Rationale (PDF).

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remain (1997)remain

Client: Georgia Tech Information Design & Technology Program. Prototype only.

Roles: Information Architecture, User Interface Design, Media Production, and Macromedia Director Multimedia Authoring/Programming.

Summary: This Director-based project is another museum-oriented experimental design, geared towards presenting the work of an individual artist (in this case, myself). In this interactive presentation, I have "remediated" an installation work completed during my senior year of undergraduate study. The work is presented in a manner befitting its original presentation, along with selected influences that shaped it during its creation, and reviews from exhibitions in which the work was featured. The design of this artifact was shaped by contemporary trends in museum studies, wherein the presentation of cultural artifacts is contextualized within an array of histories, discourses, technologies, and other sociocultural influences.

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Design Concepts and Examples (1997)Design #1 Screen Shot

Client: Georgia Tech Information Design & Technology Program. Prototype only.

Roles: User Interface Design, Media Production, and Allegiant SuperCard Authoring/Programming.

Summary: This standalone presentation, authored in Allegiant SuperCard, contains examples that illustrate various design principles and concepts, such as Obvious Grid, Symmetry, Typographic Solution, Proximity, etc. Sources range from my own photographs to print designs to Web designs.

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biomechanica: an H.R. Giger gallery (1996)Biomechanica

Client: Georgia Tech Information Design & Technology Program. Prototype only (produced with Mona Brown and John Tolva).

Roles: User Interface Design, Media Production, and Allegiant SuperCard Multimedia Authoring/Programming.

Summary: This moody interactive H.R. Giger Gallery utilizes sophisticated color management and ambient sound to present a variety of works from the infamous artist and production designer.

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Schoolhouse Rocks! Baby Fascinator (1996)Schoolhouse Rocks!

Client: Georgia Tech Information Design & Technology Program. Prototype only (produced with Robin Kravets).

Roles: User Interface Design, Media Production, and Allegiant SuperCard Multimedia Authoring/Programming.

Summary: This exciting standalone baby fascinator software uses the ever-popular Schoolhouse Rocks! material to create an energetic and kinetic learning experience. It contains many sound effects and animations that are triggered by moving a slider bar and by touching graphical objects, simulating the physicality of actual physical baby toys.

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©1997-2003 William A. Curtis, Jr. All Rights Reserved.
Last modified on 04 March 2003.