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I have always enjoyed research and inquiry as much as design and production. My graduate studies and recent employment as a Research Scientist at Georgia Tech have given me opportunities to produce research and employ methods that serve the development of successful projects. Through this work, I have come to understand and appreciate the challenges of understanding users and work, producing effective products, and integrating research/usability/evaluation into the development process.

Please note: This page contains mostly summaries of my research papers. For copies of the full papers, please email me.


"Literacy for and by the Computer," INNOVATIONS: the journal of the Industrial Design Society of America. Spring 1999. Co-Authored with Arthur R. Murphy.

This article traces the design and development of software to support adult basic education (available only in print). Editorial comment from Lorraine Justice, Director of the Georgia Tech Industrial Design Program (College of Architecture) and IDSA Interface and Interaction Editor: "While many of us are involved in designing interfaces for general use, we often forget that others may need interaction designed for special needs. People of varying skill levels soon will be using the computer to help them with life's most basic needs. The Center for Rehabilitation Technology in Atlanta, Georgia, in conjunction with Literacy Action, Inc. has begun work on a software program for adult literacy. The interface components are basic, but the structure of the program is not. This is a different kind of problem, which requires a team of experts to bring this assistive technology to those in need."


Art Papers LogoArt Papers Ethnographic Study (1997)

I completed an informal ethnographic study of Art Papers' work environment for as in-kind input into their planning process.

The overall goal of this study was to first observe, understand and articulate the "microcosm" of the publication, then to produce out of that understanding an ethnographic study that would be useful to the publishers in helping shape its use of information technologies in the future. Many publishers are seeking to create a presence on the Web, by providing all or some of their content, or by sponsoring special Web projects. At the time of this study, Art Papers had not yet created a Web presence (which they now have). In order to be able to successfully produce both print and Web publications, it is imperative that editorial and production staffs understand how the use of such technologies affects and supports both the producers of the publication and the readership. The study included observation of and interviews with all people involved in producing of the publication, including Editors, Designers, Distributors, and the Board of Directors. Ethnographic studies such as the one I completed are one way of gaining such an understanding.

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Looking @ MuseumsLooking @ Museums: from spectatorship to participation (1997)

An analysis of museum spaces on the Web, written in March 1997, which contrasts a site that primarily focuses on marketing with sites that provide access to archival information about their collections. This paper is informed by the work of some interesting postmodern artists/curators/educators who are involved in redefining the function of museums in general.

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FEED Web Site ReviewEducational Technologies to Teach Art (1997)

A discussion of how technology can be used to support learning about art, based on the Discipline-Based Art Education (DBAE) and Collaborative Learning philosophies.

 

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Walter Benjamin Summary: Work of Art in the Age of Mechanical ReproductionSummary: Walter Benjamin, "The Work of Art in the Age of Mechanical Reproduction" (1997)

A summary of Walter Benjamin's landmark essay on how mechanical reproduction technologies have impacted the work of art and our experience of it. I used this summary in a presentation that I gave in Dr. Anne Balsamo's "Studies in Communication and Culture" course in Spring 1997.

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FEED Web Site ReviewReview: FEED Webzine (1996)

A critique of FEED Magazine, one of the most successful Webzines, who utilizes interactive technologies to provide interesting forums for discussion of contemporary issues, culture and politics.

 

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©1997-2003 William A. Curtis, Jr. All Rights Reserved.
Last modified on 04 March 2003.